Session 6 was last night! Okay, it was actually a week-and-a-half ago, but I wrote most of this the next day. It feels like so many more and yet at the same time like 6 is an awfully big number to have reached. Funny how that works. It was a good playtest showing that the… Continue reading Whitecliff – Underwater Basket Weaving (Session 6)
For the fifth session we had a crack at seasonal play for the first time. It worked pretty well and will likely be the more common style for the next little while at least. In seasonal play, we take a step back and have less of a focus on day-to-day drama and more on large… Continue reading Whitecliff – Summer Days (Session 5)
The fourth session of Whitecliff was run last night. We started a little late and were quite distractable throughout, so we didn’t advance the story very much. But more than a few useful things came out of it nonetheless.
Just over three weeks ago, I ran the third session of Whitecliff and I’ve been very lax in writing this report up. So, without further ado, here’s what happened. The group discussed various ways of getting to the top of the cliff. Straight-forward climbing, rigging up a grappling hook, carving a staircase out of the… Continue reading Whitecliff – Diggy Diggy Hole (Session 3)
I’ve decided to start doing write-ups of the various RPGs I’m running / playing in at the moment. To start with, the second session of Whitecliff was last night. But I’ll start this write-up as if the first and second sessions were a single session. Many years ago, each of the characters was about to… Continue reading Whitecliff – Over the Hill (Session 2)
A few weeks ago I ran a group of players through the first part of the Lost Mine of Phandelver, the intro campaign for the new edition of Dungeons & Dragons. It was a ridiculous amount of fun. In the couple of years since I last ran a game, I’d forgotten just how thoroughly enjoyable… Continue reading Amethyst Update