Project 2011

Project2011 is a No-Go


It’s become increasingly apparent to me with my current level of knowledge it is impossible for me to get Project2011 to a playable state any time in the foreseeable future. I’m not even sure where to start with some of the key skills I’ll need to learn and others I just have no desire to learn (e.g. anything that would normally be the purview of an artist).

So, I could keep bashing my head against Project2011 and make a game that’s no fun and barely even playable or I could take an entirely different route.

In many ways, Project2011 has already met its goal. I wanted to learn Java well enough to pass the SCJP exam to improve my ability to get a dev job. I’m confident that I now know Java well enough to do that.

So, I’m putting Project2011 to the side for the time being. I love the game concept and will return to it in the future, when I know more about games development.

To that end, I’ve downloaded Unity and started learning it. I plan to complete at least two games between now and the New Year. These will, of course, be quite small games using whatever art assets I can get my hands on for free. The idea being that they will be a bit of fun to throw together and will teach me a lot about Unity and the common approach to games development.

I’m also going to start looking for some other Adelaideans interested in games development, especially of the arty variety. If there’s one thing that Project 2011 has taught me, it’s that games development is a team endeavour. Hell, I already knew that. At the very least, you need someone to actively bounce design concepts off.

Anyway, that’s enough rambling.

I’m spending three days next week working on a short, not-at-all-shiny, somewhat-shabby game. I’m doing this as a 72-hour challenge, so all I’ve done thus far is think about some possible game concepts.

Today, I’ve been working on the 3D Platformer tutorial that Unity make available. Given that next week’s challenge will be my first actual game, I’m leaning towards sticking somewhat close to the principles covered in the tutorial and making a 3D Platformer. Ideas are welcome…

Oh, and next week’s game will feature a troll…

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